Paul Marchiset

©2004

I like the part where it doesn't work yet.

Picture of Paul Marchiset holding a camera with a yellow sweatshirt - Picture by Alexis Bernard

I'm passionate about multimedia and digital creation, specializing in typography, graphic design, and audiovisual production. My work draws from two references that, to me, tell the same story from different angles: the Bauhaus, with its search for structure, function and honesty in form, and the Swiss school of Müller-Brockmann and Jean Widmer, with its grid, its clarity, its almost mathematical precision. I've always seen typography less as decoration than as a system — a way of organizing meaning before it organizes letters. That's the balance I try to strike in everything I make: enough rigor to hold a piece together, enough play to let it breathe.

Design, for me, starts long before the screen

It's a tension I keep chasing, project after project.

Every project starts with a question, not an answer. I stay curious about how things work, then move fast and stay pragmatic when it's time to build.

I believe good work is rarely made alone. I try to listen before I lead, and to stay rigorous without losing sight of the people I'm working with. Taking responsibility, for me, means caring about the outcome as much as the process.

What I do

Art Direction

  • Layout systems
  • Image research
  • Visual identity

Figma · Illustrator · Photoshop

Video Direction

  • Directing on set
  • Shot composition
  • Live multi-camera

OBS Studio · DaVinci Resolve · After Effects

Editing

  • Rhythm & pacing
  • Colour grading
  • Sound sync

DaVinci Resolve · Premiere Pro · After Effects

Branding & Identity

  • Logotype
  • Guidelines
  • Applications

Figma · InDesign · Illustrator

Print Design

  • Typesetting
  • Prepress
  • Paper & finishing

InDesign · Figma

Web

  • Full-stack integration
  • Responsive layout
  • Performance

Figma · Nuxt · TypeScript

Typography

  • Type design
  • Optical correction
  • Spacing & kerning

FontLab · Illustrator

Prog

  • Real-time rendering
  • Shader programming
  • Version control

C++ · OpenGL · Git

Experience

  • 2024 - nowTech assistant volonteer referentFIMUBelfort, France
  • 2023 - nowVideo live directorLudic Alive!Delle, France
  • 2024Graphic designerPhilorBelfort, France
  • 2023Videography & EditingChapelle de RonchampRonchamp, France
  • 2023Graphics for a documentaryVanier CollegeMontréal, Canada

Education

  • 2024 - nowIMAC (Multimedia engineer program)ESIEE ParisChamps-Sur-Marne, France
  • 2022 - 2024DUT MMI (Multimedia)IUT NFCMontbéliard, France
  • 2023Micropublishing & HypermediaVanier CollegeMontréal, Canada

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©2026 Paul Marchiset